Super Meat Boy Review

Super Meat Boy’s humble flash beginnings showed promise of vision but held only a small fleeting candle to the delivered quality of the XBLA offering. A game that wears its heart on its blood soaked sleeve comes off like a love letter to those who were around and gaming in the era of 8-bit. An amazing amount of winks, nods and pokes to classic games have been weaved through every facet of the game including the music and small animated interludes between worlds. A reservoir of nostalgia bursting at the seams barely contained by the deft hands at Team Meat, it makes no qualms about punishing you mercilessly for your hubris and inviting you back for more with a toothy grin that only guarantees more challenges and even higher hurdles for you to smash against. Challenges that are overcome by pure mastery of the game itself rather than some arbitrary powers granted to ease your progress making your hard fought victories feel like losing battles won in the last few seconds. The quality on display here is in direct opposition to the fact that this is a freshman effort by a small team on XBLA and you wouldn’t be blamed for thinking they have been working here for years.

All gushing aside I must say that Super Meat Boy is at the top of the running for XBLA game of the year.  It’s an absolute steal at the ten buck offering price for early purchases and still a phenomenal value at the fifteen dollar price point. If you have the stomach for an unapologetically hard game that was made to humble you in every way possible then buy this game now. Not that this game is unfair by any means. In my thousands of deaths I never once felt like the game was to blame. I knew every time that I miscalculated my actions and was summarily punished for my recklessness. But punished is a harsh word really considering most deaths set you back less than thirty seconds and gets you back off running almost instantaneously. And that is important considering how many times you will die. If they had been lazy and not optimized for quick restarts the game would have been severely damaged. Only in later levels are the deaths truly punishing when the length of these digital torture chambers are extended to raise the stakes and to tax your reflexes further.

Level designs in the later part of the game show a true passion for their creation. Sections requiring a complete knowledge of the character physics make you feel like a master in Meat Boy-ology.  Meat Boy himself is both sticky and slippery but precise and really fast. The direction and velocity of how you slap against a wall will become tantamount to your survival and tricks like sliding up a wall to avoid dangers will become invaluable. If you have played any amount of N+ then you have a general idea of how things will play out but the physics in play here have a few more layers of depth and learning the odds and ends of the system is just as much part of the game as the levels themselves. And the fact that they built this all on two buttons, one to run and one to jump, is a shining testament to the skill in which the games systems were crafted. The physics are so solid that you will come to know the instant you make your jump whether or not you will succeeded.

What is truly amazing in the design of the levels is how they know the way you will try to run through it on the first try. Attempting to utilize a trick that may have been used in the past few levels is often times met with a saw blade to the face requiring you to rework your play style for a fresh new challenge thus keeping the over three hundred levels entertaining in the process. You will sometimes find yourself overwhelmed by a challenge set out before you only to have a revelation come to you after countless deaths that lets you traverse the level like a seasoned performer on the stage of his hundredth show. Although it’s quite possible you burnt through a hundred deaths to do so.

The music is as equally well composed as the game and is worth the admission price on its own. A collection of 8-bit techno mixes and dramatic orchestral scores, it is just as enjoyable as the game itself and has yet to wear thin for me. And that is a considerable feat with how much time you can spend in a single level while it plays. I don’t know if it was intentional or not but in some of the songs I found sound effects from old NES games like Punch-Out mixed in and whether it was intentional or not it’s certainly adds to the nostalgia factor permeating from the game.  A very smart decision was made in letting the music continue as you die or progress through the levels in a single world instead of restarting or changing all the time. If the music restarted every time I died it would have been an inexcusable shame but as is they have used the music to craft an invitation to stay longer and get into that “Just one more try” frame of mind that will keep you up all night.

There are so many little things in Super Meat Boy that add gobs of charm to the experience. From the wet pattering sound of him running to the trails of blood left anywhere he touches. (The blood trails also serve as a great gameplay tool letting you see where your previous course had taken you.) The various art style switches that happen in some levels are also welcome additions to a great looking game.  The inclusion of unlockable characters for you to play as from a collection of other indie developed games that all have their own unique play style was an ingenious inclusion and adds even more life to a game already bloated with content.

And there is a ton of content here. First you have the many standard Light World versions of all the levels with their Dark World counterparts unlocked by beating a levels par time that ramp up the challenge considerably. Add on top of that the secret worlds unlocked by beating the game and the various warp zones  hidden throughout the levels and the even more hidden “Kill Screen” levels and the free level packs they intend to release through “The Internets” world and you will find yourself lost in a vast sea of content.

I can’t possibly say enough good things about Super Meat Boy. I could carry on for as many words as I’ve had deaths. But there is a few, incredibly small, nit picking issues I can take with the game.  They are barely worth motioning. I ran into an odd glitch were if I was downloading marketplace content and it finished mid-level I would get kicked out to the main menu. Outside of that some of the boss battles felt pointless or superfluous. These small issues aside I have no other complaints and cannot recommend the game enough.  The bar for 2D platforming has been set higher then ever by Team Meat and it will be interesting to see if anyone can top it any time soon.

Pros:

Amazing Character Physics

Stellar Music

Superb Design

Tons of Content

Cons:

Some superfluous boss battles

Dragon Quest IX Impressions

It’s hard for me to describe the feeling I get when I play a Dragon Quest game. I guess the closest I could get is to call it a pure child-like glee with a strong sense of security. I know what I’m in for when I pop that cartridge into my DS but nothing can prepare me mentally for the wash of emotions I get from actually playing. I can’t help but find myself surprised by just how much I enjoy the series. I find myself lost in the folds of a digital security blanket with something resembling a smug smile of satisfaction planted firmly on the lower half of my face.

I’m somewhat of a newcomer to the series since my first true experience with the game was with Dragon Quest VIII nearly five years ago. But my love of that installment sent me into a kind of Dragon Quest frenzy as I grabbed at any of them I could find from then on out and have enjoyed them immensely.

And here we are with Dragon Quest IX. Coming to the states an extra year after it was released in Japan and bringing with it a bitter sweet experience. Although the sweet far outweighs the bitter in the ten hours I have spent with it so far. By and large this is a lovingly crafted Dragon Quest game that stays true to everything I have come to expect from the series. The charm and the style that is so prevalent in the games is here in spades and fully reproduces that Dragon Quest feeling for me.

In creating a truly new installment of the series for the DS, as opposed to the two remakes we have seen so far, they have decided to take advantage of the strengths of the system. This realizes itself in the form of co-op multiplayer that lets you team up with three friends to take on the games many challenges. While this is certainly a cool feature and is interesting in the context of a turn based RPG I find myself saddened by the lack of a true supporting cast. Some of my favorite parts of the Dragon Quest games have been the characters and while the loss of this aspect is a sore spot for me it doesn’t seem to be able to spoil the experience. Especially now that I have gotten over the initial shock that my band of marry wayfarers were going to be of my own creation and lack any true personality.

There was a twinge of disappointment as I custom made my ideal party from a small preset of character and class options until I had my recruits geared up and out on the open road. It wasn’t until then that I realized the options available to me. The possibilities of the class system and the ability to switch people in and out of vocations had a delayed effect on me in my saddened state. A slime shaped light bulb suddenly appeared over my head burning a bright blue as the possibilities flowed through my mind. It was this very moment I accepted the change and found myself lost in euphoria once again. And while these options could have still been there with a true supporting cast I don’t find the issue to be a problem anymore and I can’t wait to play it some more.

OMG THIS GAME MAKES YOU A TERRORIST!

So the Modern Warfare 2 controversy is getting in to motion and it’s going just like we all expected. And look, here is Fox news in their “unbiased” journalism telling people (At the 3:30 mark) that this game will make your child a terrorist. (via Destructoid)

Now this moronic statement is enough to make my head spin. The mere idea that a game where you shoot people will somehow awaken a cold blooded killer in someone is one of the most offensive things you could ever say about the entire human race.  I, however, have a little more faith in humanity. Because for his statement to be true there would have to be, hidden in all of us, the capacity to be a terrorist and I just don’t think that this is true. And this would have to be a very prominent part of our genetic code for something as small as a video game to push people over the edge to become a killer. This is the only possible explanation for this lunatic’s mad theory.

Let me get all literary up in your ass for a moment Fox. Here is a quote from Oscar Wilde. There is no such thing as a moral or an immoral book. Books are well written, or badly written.” This same logic can be applied to any form of entertainment or art and this includes games. So get off your high horse and go home and take care of your child and stop punishing the world just because you don’t want to!

All Your Art Are Belong To Us

Art is a very fuzzy subject.  There isn’t really a clear definition of the word as it covers such a general idea. It’s a tough subject to debate as debate really isn’t necessary. Art can be anything that someone creates and places meaning in. This ranges to everything from a painting to a clock. If someone made it as a piece of art then it simply is art. Just because some high and mighty critic doesn’t “get it” does not mean that it’s not.

The way you experience the art is inconsequential. Neither the medium it is in nor the barrier to entry it may have has anything to do with whether something can be art or not. The key here is anybody can experience these works and get something form them. Whether it’s the intended idea or not is not important.

Now you may hear some pompous art critic say that games can not be art because they take skill to be enjoyed to their fullest and that art in its purest form can be enjoyed by anyone. And while there is some form of twisted logic behind this it’s really quit shallow and skewed in their favor. Because by that logic books can not be art because some people don’t have the required skill to read them.  You can sit someone down in front of “España” by Salvador Dali and tell them to define its meaning or to comment on the techniques used to create it and most of the time you’re not going to get a “correct” answer unless they are well versed in his style and career. Which I would argue that when you are dealing with a work of art’s meaning there is no correct answer.

But they can still enjoy it even though they don’t have the knowledge necessary to do so to it’s fullest as defined by some arrogant art aficionado. Instead they would pull their own meaning from it and that is a far more powerful conclusion on a personal level then any other “correct” answer will ever be. But that is how they would take in the art and it’s not a bad way to do it. But it’s also just as well to be very proficient in the subject. If that is what a person wants to take from the art then they can. But this begs the question of why does something need to be accessible to everybody to be accepted as art. Why do we need to put a limitation or rule on it like that? It’s counter productive to art as a whole really.

Some like to use videogame’s interactivity as a way to keep games from being art. But that idea is based on some archaic rule set that just doesn’t apply anymore. That really, in my opinion, never should have existed in the first place. No matter what you’re looking at, reading from or watching on a screen it’s all being interpreted by you. Your interpretations could very well be completely different from the guy beside you. Just as your experiences in game would be different from others. I do agree that at a base level paintings and movies are very static while games tend to be more dynamic but things can evolve. Videogames are not the first to get the cold shoulder from those in the camp of high art. There was a time when movies were treated the same way as games are being treated now. There was even a time when novels were blamed for destroying our society.

Not all games are art though and there is nothing wrong with that. Just like how not all movies are art. And the opinion that a medium can only be one way or the other is childish and is probably held by somebody with some personal bias on the subject.

It’s sad that in general most people refuse to take video games more seriously.  They really hold so much power and potential. They can be and mean so much to someone who will let them. The interactivity that so many people try and use against them is exactly what makes them so much more meaningful. The way you interface with it can become just as important to the experience as the game itself. Just as an example I will call out an experience from Metal Gear Solid 4 (Spoiler Alert!) Near the end of the game when you as snake must make your way through a particularly nasty hallway your tasked with smashing the Triangle button as fast as you can to make him move forward.  As snake struggles along in agony you struggle with him. It creates a very touching connection with him as your suffer and fight together. This is no short trip either. It was designed to ware you out. And when you both reach the end exhausted, snakes body ravaged by the environment and your hands, the very way you interact with game, are sore and weakened you have to go on in a state similar to the character you are playing. The connection between the player and Snake at this point being strong already because of the trials of the game itself is reinforced and creates an amazing wave of emotions and an experience that  cannot be matched by any other medium. (End Spoiler Alert!) It’s a powerful moment and it’s one that is unique to gaming.

There are plenty of art games out there that deal with complex issues and emotions and all it takes is an open mind to experience them. See Passage for a good example.


There Is More Then Waggle In Those Wiis

You know, there is a lot of Wii bashing going around right now and I don’t really feel that it’s warranted. It seems a large group of people feel that the success of a casual gaming system could only lead to the eventual downfall of the hardcore ones. But I would argue the inverse and say that not only is the Wii helping every facet of the gaming industry it also represents a massive, and needed, growth of the acceptance of videogames as a respected medium.

I would actually like to take a second and consider why there is this rabid group of people who think the Wii is so detrimental to gaming. Their claims are that the success of games they consider casual would cause developers to stop taking risks on larger more hardcore titles. Although these smaller games can be wildly successful and make a large amount of money they do not hold the weight, or possible profit, of big titles aimed at core gamers.  Franchises like Halo or Grand Theft Auto cause such a huge stir, not only in our community but in mainstream media, and turn such a massive profit that it’s hard for anyone, developers included, to turn their back on them and just walk away.  I mean when is the last time you saw people nation wide camp out for another collection of mini games on the Wii?

Core games tend to have a very loyal following and if you want to see any industry big wig salivate just give him the chance to create a massive group of repeat customers. That’s just simple business sense. Not to say these casual titles don’t have repeat business but it has never been on the scale of those big core titles. Your talking about games that sell in excess of $170 million dollars in their first day. That is nothing to sneeze at. And the thought that because Carnival Games made a fraction of that amount that companies would start turning out an endless tide of shovel-ware is insane. Even though the larger core games have a big risk attached to them they also carry the larger potential for profit. Not just in a  single release but as a franchise.

So with the primary concern out of the way what else could this group have against the Wii? Well it’s a lot like the feud between consoles in general. It’s all just rampant fanboyism.  These people may not own a Wii or maybe they do and don’t understand the appeal of casual friendly games. It is different from what they know or have so they immediately dislike it. We’ve seen this type of thing before in the industry and it’s a hard habit for some to break. It’s childish really and it’s something that needs to change but probably won’t.  This type of behavior isn’t just reserved for games after all. It’s a very global phenomenon.

But what is true is that more people are playing games then ever before and while not all of it can be attributed to the Wii’s success a large portion of it can. And some of these people have never had the desire to play games at all. This is a big breakthrough for gaming. The more people we have putting a controller in their hands the more acceptance we will have. The unfortunate truth is that many people only see what the news tells them about games. So all they hear about is the endless controversies and finger pointing creating a very negative image of gaming in their minds. But you get that controller in their hand and they start exorcising with Wii Fit or they play some random mini game collection and it helps plant that little seed of acceptance in their heads.

You could argue that, with most of these games being aimed towards a younger audience, it would reinforce an image in some peoples minds that games are just for children. But that’s like saying that someone who watches Nickelodeon a lot would think that all television based media was for children. Most people when placed in this situation would, if they enjoyed the general concept enough, try and branch out to different areas of the medium that appeal to their tastes more. But even if the thirty something mother of two who has been playing Wii Fit and Carnival Games for the past three months doesn’t want to do this the fact still remains that she is playing games and building an acceptance of gaming in general.

Of course the Wii isn’t really a panacea for the problems we face as mature gamers but it certainly does suppress some of the issues we deal with all the time. Nothing is really going to make some kind of miraculous jump to the end goal of complete acceptance. But it will make things easier in the interim. I own a Wii and to be honest I barley play it. There may not be many games that appeal to me in its library but I can still respect what it’s doing to further the acceptance of video games.

Rosebud Colored Glasses

What an insane I idea this “Citizen Kane of gaming” is. I was hoping this whole line of thought would disappear into the nether and join all the other silly arguments that orbit around this industry I love so much but with guys like Guillermo del Toro and David Jaffe feeding the discussion’s gaping maw it seems I have no choice but to address the issue.  Well I’m here to say that we don’t need to have a “Citizen Kane of gaming” because we’ve already had it…more than once.  Now this is a bold claim and I’m sure many of you out there would find it quite silly but stick with me here and I think you will see where I’m coming from. After all a silly sounding argument deserves nothing but a silly sounding rebuttal.

No Trespassing

What does this even mean to have a “Citizen Kane of Gaming”. What did this movie do that was so amazing? This idea is largely personal and extremely subjective. But in general I find  that the idea  is when something defines the medium it’s working in while also finding a way to transcend it.  Creating a sacred cow paradox of entertainment that cannot be questioned in some peoples’ minds. And for me I have found these in gaming already. There are games in my mind that I cannot find an equal to. Created from my personal experiences and crafted into this symbolic idea we’re dealing with. And I’m sure if you have labeled yourself a gamer and enjoy games as much as me you have them too. It’s not going to be a unanimous decision anymore, but I’ll deal with that more later.

Barrier to Entry

The argument that games cannot be accepted into the same league as movies because they require a certain degree of skill to appreciate them is a thin one. I would argue that Citizen Kane itself would require a certain degree of intellect to understand and appreciate it fully. And not everyone is equipped as such to do so. Yes you may be hands off but your brain still has to process and report on what it is seeing.

Yes there are movies that everyone can enjoy and are easy for anyone to understand but they would not be considered high art.  But there are games of the same nature.  They would not be considered high art either but they do serve the same purpose and there are some great titles in both movies and games in this area.  And these are simple games anyone could understand. Games like Peggle offer the simplest of fun and is quite comparable to the simple mindless fun of some movies.

Less Is More, More Is Less and Other Such Oxymorons

Citizen Kain was released in 1941 and is often argued to be the best movie ever made among movie buffs. One of the biggest things to consider from that time was just how media worked. The internet would have been called a lunatics dream and broadcast television was in its infancy. The way information and entertainment was handled back then can barely be compared to how it is now. There was a small amount of people in a position to spread their opinions across the nation about movies and other forms of entertainment and because of this their views carried a lot more weight and were more widely accepted.

What we have now is the exact opposite. With the internet there is too much information zooming into our lives. It’s given a voice to anyone who wants to be heard and we are certainly very vocal about anything we deem worthy of our praise or distaste. I’m not saying this is a bad thing. I actually quite enjoy this tidal wave of opinions and information washing over our lives. But it has diluted the power those chosen individuals in the 40’s had.  A general consensus is impossible to meet and the anonymity the internet provides makes us quite a bit louder and a lot more…passionate then we usually are.

Prejudice In Everything But Name

It doesn’t help that our chosen medium is viewed so negatively by the general media and is often times viscously slandered by people who know nothing about it and never want to know anything about it. It seems like a constant stream of situations are pulled from games out of context or just blatantly made up to serve some political or personal agenda. But many forms of entertainment, including movies, went through these periods in their time and we can only hope our hazing period is almost over.

It’s a tough idea to swallow though when parallels to games can be found in movies. I don’t seem to remember any outrage when Saw, or any of its sequels, came out in theaters but when a game like Manhunt hit consoles it was treated like an abomination of our culture and it needed to be wiped from the face of the planet before it destroyed us all. And I would consider the content in any of the Saw movies far worse than anything in Manhunt. I’m sure all of us remember the fiasco when Mass Effect’s short and tasteful sex scene was paraded around mainstream media outlets and was touted as a full on sex simulator. A scene in a mature rated game where you see a butt. An exposed rear-end in a game recommended for people over the age of seventeen…You show me a single seventeen year old that would be traumatized by the sight of a exposed buttocks and I will show you a very unbalanced human being who needs real help.

It’s a horrible and unfair situation we find ourselves in but the tide is turning, albeit slowly and in a very cumbersome manner.  With the Wii penetrating deeper into our society then any game console preceding it we are beginning to find more people accepting the idea of video games as a respected medium than ever before. We may still have a long bumpy road ahead of us but this fact only makes the road easier to traverse and we need all the help we can get.

Rosebud Colored Glasses

Now I’m not here to say that Citizen Kane was not as good as everyone says but why have we not seen a successor to its celluloid throne since its release almost seventy years ago? Has the movie industry gone stagnant? I would argue no, but that’s not my point. The fact of the matter is that the film industry is caught in the same influx of information as games. The only difference being that films validity was established a long time ago.

And when you get right down to it this whole idea, this insane theory, of recreating this phenomenon is largely based in personal opinion. It can’t be globally accepted and there will always be someone with an opposing view. And I can bet that back in the 40’s when this movie was made there was people who didn’t like it at all. They just didn’t have a way spread their message as easily as we all can now.

Secret of Monkey Island: Special Edition Review

Adventure games seem to be experiencing a surprising resurgence recently and I must say I couldn’t be happier about it. It’s a genre I personally missed out on as a child as I did not have a computer and was unable to partake in the delights it offered when it was at its height of popularity. Rereleases of games like The Secret of Monkey Island give me hope that we may see more of them in the coming years. Granted these games fall into a rather archaic system but the overall appeal of a well made one is undeniable.  There is just something about these games that make me feel all warm and fuzzy inside.

Monkey Island is intended to be more of a comedy than anything else if you couldn’t tell from the title and it does a good job of it. You play Guybrush Threepwood a somewhat naïve man with aspirations of being a pirate. Almost everything in the game is a reference to something or some kind of subtle or blatant pun.  Some of these jokes fall a little flat but a majority of the time I found myself laughing. As with many point and click adventure games the dialog is where the game shines its brightest.  From conversing with cocky cannibals to swashbuckling with pirates I found myself consistently amused by its well delivered charm.  You actually battle with pirates by exchanging insults and retorts and the person who is the wittiest comes out on top. The story and the characters in it are the shinning jewel in this games crown and if that as a games primarily element entices you even slightly then go out on XBLA or Steam and buy this game now.

The redone art style comes off well and is a really nice update to the originals graphics. And the ability to switch between the original graphics and the updated version is a nice touch. My main problems with the graphics though are the animation.  Although the game looks great when static it falls apart when moving around. The animation has very few frames in it and most of the time it is very choppy. I’m not sure if this was supposed to pay homage to the original or if they just didn’t feel like animating it properly but it looks rather bad in my opinion. This is a small gripe however as it doesn’t really effect the core game at all. Also Guybrush Threepwood’s hair in the updated graphics is terrible.

The music is great and will get stuck in your head when it’s there but most of the time all you get is the ambient noise.  The voice acting is delivered well enough. It has a very campy B movie kind of vibe but it works well. It’s a sad omission that the voice work doesn’t carry over to the original graphics when you switch around. It would have been nice to have an option for that. Also a small amount of the sound bites are very annoying and are repeated a little too much.  One serious offender being the crying of a misfortunate chief that gets played in a horrible loop.

There are a few problems that come along with the game but some of them are inherent to the genre. Although most people would find these problems charming or part of the experience I feel obligated to point them out anyway. Some of the puzzles are a little obscure but they have added a handy hint button to help you along if you’re having trouble.  It appears to have three levels of help as well. So pressing it once only gives you a slight hint while a second time will be a little more precise and the third will tell you outright what to do. It’s also a little on the short side but there is many hidden extras hidden about in the game and they will take a bit more time to seek out.  There is also a large amount of backtracking and running in circles but sometimes that’s part of the joke.

Overall this game is more fun than a barrel full of foul smelling grog swilling pirates. It may come packed with the problems that are pervasive in almost every point and click game ever made but if you’re interested in this genre then you don’t care about those, you may even enjoy them. I really can’t recommend this game enough. Whether you are a veteran of the series or a newcomer you really can’t go wrong with this title.

Pros:

  • Funny
  • Entertaining Story
  • Good static art
  • Catchy music
  • Helpful hint button

Cons:

  • Clunky animations
  • Some annoying sound effects
  • Convoluted puzzles
  • On the short side

Why doesn’t this review have a score?

You can also see this review at Consolehroes.com

Microsft Improves Its Community Games Service

It looks like Microsoft sees the profitability in cheaper bite-sized games.  Maybe they picked it up from those guys over there in the Apple App Store. Considering just how much money was being made with that venture I really can’t blame them. They are renaming the service to “Xbox Live Indie Games” to go along with a new three tier pricing strategy. The new set of price tags are now 80 msp ($1), 240 msp ($3) and 400 msp ($5).

This cheaper and far more aggressive set of prices certainly look nice but I don’t think it’s going to help launch the service into the stratosphere like the Apple App Store. Ignoring the portability factor of the App Store system there is one huge difference between the two services. The App Store deals in real money. It lets you spend a paltry $0.99 on something with out shelling out extra for a block of non-refundable monopoly money. Apple’s system lends itself much better to impulse buying by removing that extra step of getting some arbitrary currency and just letting the customer buy it straight out.

Original news story courtesy of those cool cats over at  Gamasutra.com

Tags: ,

Wipeout HD's Furious DLC

I downloaded the Fury expansion for Wipeout HD last night and came away from it very impressed. I feel the execution of this DLC is an amazing example of just how dynamic our content can be now.  Sony’s Studio Liverpool was not content to just slap on some tracks and vehicles. They actually went as far as to dress up the entire user interface to match the theme of the DLC.

After you have installed the pack and load the game up every thing is diffirent right down to the studio splash screens. It’s all made to look like the content has infected your game and is taking over. It’s very slick. Even the new music added to the game emphasizes this with it’s mix of off beat tunes and odd static noises. It all comes together in a big way and actually makes a game that I’ve spent countless hours on feel completely new again.

3575940833_6e13fa36dd

Also inside this delectable download is four new tracks that can be raced forward and reversed. New vehicles and vehicle models, three new modes, new trophies, updated online support and a whole new campaign to play through that is almost as big as the original. Two of the new modes are based around variants of the original zone mode and the other is a more combat focused version of your usual races.

All of this for TEN MEASLY BUCKS!

They have really went out of their way to make some awesome DLC here and I couldn’t be happier with the result. It really helps display just how much DLC can improve a game. Just imagine what well made DLC like this could do for a disc based title to help curb that huge used games market that publishers hate so much.

Tags: , ,